unity texture not showing on mesh

unity - Showing a mesh on a Screen Space Overlay - Game Development Double check in the UV Map editor if everything is OK with the UVs, fix what you see is wrong. IL2CPP: Fixed missing static initialization calls in static constructors on generic instances that reference different instances of the same generic type. I work in a research project of psychoacoustics in VR environment. Build Pipeline: Added: Added -standaloneBuildSubtarget to the Editor command line arguments. (UUM-1350). (UUM-1883). HDRP: Fixed the shadow of the directional light so it now affects the water caustics. How about saving the world? Graphics: Fixed a crash on some platforms when the mesh buffers do not exist on a MeshRenderer. HDRP: Removed diffusion profiles from global settings. Platforms such as Android, iOS and Apple Silicon OSX could potentially see hangs or crashes due to reading old values that had been written to inside of a job. Player: Fixed RuntimeInitializeOnLoad not working when used in precompiled assemblies in packages. Sets the texture coordinates (UVs) stored in a given channel. The number of sub-meshes inside the Mesh object. Fetches the index list for the specified sub-mesh. HDRP: Fixed an error regarding the reflection atlas size after upgrading a project. Texture not applying on .obj file in Unity, https://docs.unity3d.com/ScriptReference/TextureWrapMode.html. (UUM-21702), Editor: Fixed corrupt Animation Curve preview when the time range is less than 1. (UUM-11494), HDRP: Fixed a regression issue which breaks XR font rendering. Retrieves a native (underlying graphics API) pointer to the index buffer. (UUM-14753). (UUM-25153), UI Toolkit: Fixed issue where an InspectorElement would not apply its disabled state for embedded IMGUI inspectors. (UUM-20800), SRP Core: Fixed a serialization error when Recovering Default Volume Profile after it was deleted from the project folder. Blender let people to apply textures nearly without any extra work thank to its projected coordinates, but in my experience they don't work with game engines and exporters aren't smart enough to auto generate the required UV Map (not that such a feature is required in an exporter). HDRP: Improved performance of subsurface scattering pass for high resolution. (UUM-7867). GI: Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode. (UUM-4614), Graphics: Updated MacOS so that Editor windows now always update if there is even a single frame rendered.

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